Friday, 31 July 2015

TIPS Giant+Healer



Characterization: The key of this attack strategy is to keep alive the giants as much as possible so that the troops behind them have enough time to clear the base.



The Giant+Healer strategy is perhaps the first powerful attack combination, considering the Healer is unlocked before the Dragons are. This attack strategy is the best option starting from TH6, which does not have any other powerful combination other than Giant+Healer. Starting from TH7, the Dragons come into action and play a more important role in 3 star attack strategies.


Things to consider! Must Read!
- CHEAPEST powerful attack strategy for TH7 and TH8. You might find this attack strategy very useful for 3 star attacks and much cheaper than an all dragons attack (TH7+) or a GoWiPe army (TH8+).
- Always located the position of the Air Defences within the base you are attacking!
- Do not bring Lightning Spells to take care of an Air Defence. Healing Spells+Rage Spells play a much more important role in this attack strategy so don't replace them!
- Do not split your pack of giants in 2 intentionally! Given the limited number of Healers and Healing Spells, 2 packs of giants might not survive as much due to less Healing.
- Remember! The Rage Spells amplifies the effect of the Healers! Use the Rage spell wisely so that the Giants will first benefit of it and afterwards the Healers will, as the Giants will advance.
- Healers can only be killed by the Air Defence building or by the Air Skeleton traps if triggered. Do not fear the Anti Air mines as the Healers are immune to those and will not trigger them.
- Always deal with the CC troops! If you face some Wizards in the CC, it can mean the end of all your Giants in couple of seconds!


Comparison between costs of armies:


own Hall 7

Town Hall 8


Spells Cost Troops Cost Total Cost Spells Cost Troops Cost Total Cost
Giant+Archer Army 80.000 elixir 108.460 elixir 188.460 elixir 88.000 elixir 134.200 elixir 222.200 elixir
GoWiPe Army - - - 88.000 elixir 157.000 elixir 245.000 elixir
All Dragons Army 80.000 elixir 300.000 elixir 380.000 elixir 88.000 elixir 360.000 elixir 448.000 elixir



Army compositions for Giant+Healer attack strategy:

TH7:
- 4 Healers (Level 2)
- 14 Giants (Level 4)
- 13 Wizards (Level 4)
- 8 Wall Breakers (Level 4)
- 6 archers (Level 4)
Spells: 1 Healing Spell, 2 Rage Spells.
CC: 5 wizards OR 4 Giants.

TH8:
- 4 Healers (Level 3)
- 14 Giants (Level 5)
- 13 Wizards (Level 5)
- 8 Wall Breakers (Level 5)
- 6 archers (Level 5)
Spells: 1 Healing Spell, 2 Rage Spells, 1 Poison Spell.
CC: 6 wizards + 1 archer OR 5 Giants.
Note: Do not take Haste Spells instead of Rage Spells for the Giants. They have low damage and despite the fact that Haste spell provides more speed, the Giants need more Damage than Speed inside the base. Also counting the radius of the Haste Spell, it is more effective to take Rage Spells.

TH9 + TH10:
I do not suggest using this attack strategy for TH9 and TH10, because of how fragile the Healers are to the anti air defensive structures and because of the multitude of them within a base. Against these TH levels, an attack strategy with Healing+Raging spells is more effective than using the troop Healer.


Attack Strategies:

Case One:

The first situation you might face when you use the the Giant+Healer Strategy is when the base you are attacking has one or multiple Air Defences on the side of the base, either inside or outside of the first layer of walls.

1. First thing you need to do is to drop couple of Giants to check for Spring Traps. Remember, it is always better to lose 1 instead of 3 at a time. Alongside with this step comes another one, as the location you will verify for Spring Traps should also be the location to drag the CC troops out.


2. After you deployed the first 2 giants, you should have the CC troops out of the castle (if there are any inside). Now you need to drag them to the corner and kill them using some wizards and maybe one Giant as a bait.

3. Now is the time to get inside the base. Like I mentioned before, you need to locate the position of the Air Defences and take care of the ones that are on the side of the base as quickly as possible. Deploy the rest of your giants, followed by some Wall Breakers to help them get quickly through the first layer of walls.


4. As the Giants broke through the first layer of walls (with the help from Wall Breakers), deploy the first Rage Spell to speed up killing of the first Air Defence. When you realise the Giants will inevitably kill the Air Defence, deploy all the Healers.

5. Deploy the Barbarian King (if TH7+) and some wizards behind the Giants in an arc shape. The wizards will follow the Giants inside the base. The Giants will act as tanks, while the Wizards will be the main power force, destroying everything in their way.

6. Depending on the raid, you might find it necessary or not to drop any spells. Bases like TH7 only have 2 Air Defences, so 4 Healers might be enough to provide healing during an entire raid if deployed correctly, but bases like TH8 have 3 Air Defences so the spells are mandatory to achieve a 3 star attack against them. Bases like TH6 and TH7 are pretty much done in the moment you took care of the first Air Defence and deployed the Healers, as you just leave the raid carry on by itself.



Case Two:

The second situation you might face when you use the the Giant+Healer Strategy is when the base you are attacking has both Air Defences in the middle of the base; in the case of TH8, all 3 Air defences. In this situation the attack style for this army composition changes slightly.

1. First thing you need to do is to drop couple of Giants to check for Spring Traps. Remember, it is always better to lose 1 instead of 3 at a time. Alongside with this step comes another one, as the location you will verify for Spring Traps should also be the location to drag the CC troops out.


2. After you deployed the first 2 giants, you should have the CC troops out of the castle (if there are any inside). Now you need to drag them to the corner and kill them using some wizards and maybe one Giant as a bait.

3. Now is the time to get inside the base. Now different than the attack style explained above, this type of bases required a different thinking. After you located the Air Defences and their position (central or semi-central), you need to look at the base, for which is the entrance point that is furthest from the Air Defences. This is the side you will start your attack from.


4. Just like in the Case One, deploy the Giants followed by some Wall breakers, the King and some Wizards in behind. The difference in the Case two is that your Healers will provide enough healing power and health for the Giants to only go through the first half of the base. The Giants will get one Healing Spell as the Healers will die and the health of the Giants will get low. Following this step, the Giants will make it to the other half of the base and will either provide enough tanking power for the Wizards to finish the base, or will die at the latest buildings but will still ensure the 3rd star.

Congratulations! You achieved TOTAL DAMAGE!

Maintenance 31/07 - Happy 3rd Anniversary, Chief! [One Gem Boost]

Anda boleh kini meningkatkan pengumpul sumber anda selama satu minggu untuk hanya satu permata setiap sehingga 7 Ogos!

You can now boost your resource collectors for ONE WEEK for only ONE GEM each until August 7th!

Thursday, 30 July 2015

BEST LAYOUT TH10



















SELAMAT MENCUBA...NANTI SAYA AKAN SHARE BANYAK LAGI...TERIMA KASIH

CARA MENGGUNAKAN HOG RIDER

KEY POINT: I do not recommend using Hog Rider attacks until you have them at level 3 or above. The Hog Rider level 1 and 2 are instantaneously destroyed from a giant bomb, while level 3+ require a second hit for a total destruction. Using Hogs level 1 or 2 is too risky to lose an entire army in a single giant bomb shot.
Characterization: What might seem like a random placed troops attack, is in fact really strategical and analytical army composition - Hog Riders!




Essential things you need to know about hog rider attacks:
1.
ALWAYS lure out the troops from the clan castle before you start to deploy all your army. NEVER deploy your hog riders in an attack without luring the clan castle, unless it is empty.

Note: Even if there was added the Poison Spell, you still HAVE TO lure the cc out. You never know when a dragon is hiding there, that cannot be killed by the Poison Spell. NEVER only count on the Poison Spell to finish off the opponent's cc troops.

2.
Always locate the 2x2 spots from the base. If these are only one by one, then they shouldn't represent a problem for your army. However, if these are at least 2 empty 2x2 spots in the base (possible 2 giant bombs), then you need to think the attack better for how to activate those.
Example:
In this case the opponent has 2 empty spots of 2x2 which you don't have any information about. What you can do is to get advantage of the way the hog riders attack: they head to the defensive unit closest to them. Therefore, in this example if the hogs will go on the mortar, then on the X-Bow. Well, in this case the 2 bombs (if there are any) are useless and cannot harm the hogs. The hogs, in the given example, will go on the Mortar - X-bow - air defence, getting far of the giant bombs, if there are any.

3.
ONLY use healing spells for your hog riders. NEVER take rage spells because they do not stay for long enough in the same place. A healing spell well placed helps them much more than a rage could.
For the last spell slot provided by the Dark Spell Factory, take a Poison Spell for the CC!

4.
ALWAYS put your healing spell in front of the hogs, where you anticipate they will head. Hog riders will always attack the defensive unit which is closest to them, so you can use this in your advantage to place the healing spell favourable for your attack.
Example:

5.
NEVER deploy your Barbarian King or Archer Queen to deal with the Clan Castle UNLESS the archers which you brought with you were not enough to deal with the troops. In this case, you can also deploy a hero to help finish the Clan Castle troops.


Things to consider BEFORE attacking somebody with hogs:
1. When it is possible (case REVENGE or WAR), check the range of the clan castle to identify the spots where you can deploy hogs to drag the CC troops out of the castle. ALWAYS have at least 1 such spare spot, in case the main one is protected by a Hidden Tesla.
Personally, I prefer to look for all the possible such spots and attack the base with at least 2 of them in my mind.
Example:

2. Check the whole base of the opponent and always have in your mind a place where you can drag the CC troops to kill them, outside the range of any defensive unit whenever it is possible.
SUGGESTION: If you have the possibility, set this place to drag the CC troops in a way so the hog riders will also be deployed from the same spot. By doing this, you will assure the archers will be protected and you will keep cleaning the garbage buildings.


Army composition suggestions:
TH8
:
-32 hogs (level 4)
-36 archers / 32 archers (level 5)
-2 wall breakers / 4 wall breakers (level 4)
-3 healing spells + 1 poison spell
-5 hog riders in the CC
TOTAL: 200 troops in camps + 25 troops in CC
Note: The wall breakers are for the king to move easier through the base. In some attacks you may lose the hogs pretty fast, so having these wall breakers can be the key to get the king to the TH.


TH9:
-35 hogs (level 5)
-37 archers (level 6)
-4 wall breakers (level 5)
-4 healing spells
+ 1 poison spell
-6 hog riders in the CC
TOTAL: 220 troops in camps + 30 troops in CC
Note: The wall breakers are for the king+queen to move easier through the base. In some attacks you may lose the hogs pretty fast, so having these wall breakers can be the key to get the king and/or the queen to the TH.


TH10:
Even if I do not support hog rider attacks against TH10 bases, I will also propose an army composition for this town hall.
-37 hogs (level 5)
-39 archers (level 7)
-8 wall breakers (level 6)
-4 healing spells + 1 rage/freeze spell
+ 1 poison spell OR 5 healing spells + 1 poison spell
-7 hog riders in the CC
TOTAL: 240 troops in camps + 35 troops in CC
Note: The wall breakers are for the king+queen to move easier through the base. In some attacks you may lose the hogs pretty fast, so having these wall breakers can be the key to get the king and/or the queen to the TH.
Note2: Inferno Tower BLOCKS the effect of the healing spell. You might want to consider that before starting an attack against a th10 with multi target inferno towers.
Note3: You might want to take a rage or freeze spell for the area with the infernos to speed up the destruction or freeze the defences.


Time to attack!
1. After you dealt with the CC troops by dragging them into a corner, you can start to deploy the hog riders. How you deploy them is based on the arrangement of the defences within the opponent's base. The hog riders NEED to be placed in the opposite side from where the defender heroes are, so that when the hogs reach the other side of the base and finish the defences, they will also deal with the heroes.
If the hogs are placed where the defender heroes are, then those heroes will chase the hog riders through the whole map, and when/if the hogs reach the other side of the base, the heroes will head back to their original spot, winning nothing from this strategy. By doing this, the defender heroes hurt the hogs but still remain a danger for the 100% attack.
In the image above, the attacker deployed the hog riders in a long line on the right side, so that they will finish the base where the Archer Queen is placed.

2. I will repeat this, healing spells HAVE to be placed in front of the army of hogs, where they will head, based on the closest defensive units.

3. ALWAYS have the plan B. It happens that the hog riders do not survive the entire enemy base. Also, we all know how naive our two heroes can be, so if you don't make a clear path for them to the Town Hall, they will just go on the side of the base and ignore the centre. This is why I take few wall breakers with me, for this situation. Having at least 4 wall breakers should allow you to go through 2 layer of walls, which should be enough at least for the Queen to attack the TH.
So by doing this, even if the attack failed and there are small chances for 3 stars, at least you will secure the second start for the attack. After the hog riders cleared the path to the TH, you can start to deploy wall breakers in packs of 2, following the heroes to be placed.

4. Your army should have around 40 archers in it. From these 40 archers, around 30 of them will be used for the CC troops. In case you are left with some archers, DO NOT place them all in the same spot, so you won't risk losing all due to a trap.

Wednesday, 29 July 2015

GoLaLoon



In this attack strategy you will use the ULTIMATE attack strategy! The GoLaLoon is the most powerful known attack strategy currently in Clash.
REMEMBER: The true power of the clash attack strategies are when troops JOIN FORCES! Air Troops and Ground Troops fighting together in the GoLaLoon strategy!



Characterization: The key of this attack strategy is to take down as many Air Defence buildings as possible with minimum amount of troops, the rest of the base being demolished afterwards.

The GoLaLoon attack strategy is mainly used by high levels players, late TH9s and all along the TH10. The name of this attack strategy comes from the 3 main troops which form this trio, the Golem, the Lava Hound and the Balloon. Even if the army consists mainly on these three troops, it also has other troops in smaller numbers to help achieve the best results.


Things to consider! Must Read!
- Always locate the position of the Air Defences! If they are located in the centre of the base, then perhaps the GoLaLoon is not the best option to use, because by the time the Balloons would come and help the Lava Hounds, they would all be killed and so the attack would end with a failure.
- Do not struggle to protect your Lava Hounds to the point they won't die! The point of the GoLaLoon attack strategy is that the Lava Hounds provide enough tanking so that the Balloons clear all the defences, BUT you need the Lava Hounds to explode into the Lava Pups if you want to get 3 stars, otherwise you will run out of time!

Army composition:

TH8:

This attack strategy is NOT available at TH8! The lack of the Lava Hound at TH8 makes it impossible to use GoLaLoon for TH8.

TH9:
- 1 golem (level 4)
- 3 lava hounds (level 2)
- 4 Wall breakers (level 5)
- 3 wizards (level 5)
- 16 Balloons (Level 6)
- CC: 1 Lava Hound (level 3)
- 2 Rage Spells + 2 Healing Spells OR 1 Jump Spell, 2 Rage Spells, 1 Healing Spell
TOTAL: 220 troops in camps + 30 troops in CC
Heroes: As HIGH in level as possible!

TH10:
- 1 golem (level 5)
- 3 lava hounds (level 3)
- 4 Wall breakers (level 6)
- 3 wizards (level 6)
- 20 Balloons (Level 6)
- CC: 1 Lava Hound (level 3) + 1 Balloon (Level 6)
- 3 Rage Spells + 2 Freeze Spells OR 1 Jump Spell, 2 Rage Spells, 2 Freeze Spells
TOTAL: 240 troops in camps + 35 troops in CC
Heroes: As HIGH in level as possible!




Let's attack!

1. The first step in the GoLaLoon attack strategy is analysing the base! There are several things you need to spot and understand about a base before going into the attack.
A. The first thing to consider before going into the GoLaLoon attack, and perhaps the most important one, is to locate the position of all the Air Defences within the opponent's base.

In the example above, the base was chosen by the attack because of the position of the Air Defences. With just 3 Wall Breakers, the Golem and the Heroes he managed to destroy two Air Defences + the CC troops + The Defender's Queen.
B. The second thing you need to consider is the position of the Archer Queen on the defender's base. If possible, pick a side which will provide you space to destroy 2 Air Defences + the Queen.
C. The first batch of troops (golem+heroes+wb) MUST kill the defender's CC troops. Failing to kill the CC troops will most of the times ruin your second batch, the lavaloonion attack!
D. Always assure that the side you pick for the Air Defences doesn't have too many junk buildings on the outside of the base, or else you will end up with your heroes running on the sides of the base instead of going inside the base.

2. After you took into consideration all the steps from the Point 1, it is time to start the attack! The first step when you start the attack is to drop your Golem! Always drop your Golem first or else you risk losing the wizards/the Wall Breakers before they will do their job. After you dropped the Golem, you drop 2-3 Wall Breakers (depending on defender's wall levels) and then spread the few wizards around to assure a clear path for the heroes to the base.


3. After you assured the path to the base with the Wizards and after the first wall was breached by the Wall Breakers, it is time to drop your Heroes. DO NOT wait too much to drop them or else they will not follow the path you created, but instead will go around the base.


4. Once you reached this step, you should have both your Heroes inside of the opponent's base! Great, now it is time to let the nature follow its course. There is nothing important you need to do for the following 20 seconds, just sit and watch your Heroes demolishing the side you picked, while patiently waiting to activate their abilities when necessary! Refer to the Videos at the end of this attack strategy guide to see two examples of Hero deployment and special abilities usage. It is not necessary to wait until both heroes died! Once they destroyed the 2 Air Defences, or once their death is assured and imminent, it is time to head to step 5!

5. As it was mentioned at the end of step 4, you do not have to wait until both heroes died. Once they did their job and destroyed the 2 Air Defences, it is time to deploy your LavaLoonion batch. DO NOT WASTE ANY TIME looking at the heroes, once you activated both of their abilities, select your Lava Hounds and be ready to deploy them! This step is another of patience, wait for the right moment and deploy the Lava Hounds and the Balloons just like in a normal LavaLoonion attack: Lava Hound First followed by some Balloons behind, the amount of balloons depending on the range of defences you are facing. Please refer to the Lavaloonion attack strategy guide within this topic to see how to deploy the Balloons; the GoLaLoon guide will not explain the deployment again.

6. This point is about the situation when you only destroyed ONE Air Defence with your Golem+Heroes. In the situation when there are 3 Air Defences left after the first batch was destroyed, you MUST keep a spell for the last Air Defence, the most distant one from the other two. For this Air Defence you will keep 2 Balloons+a freezing spell/healing spell. The Lava Hounds which survived the other 2 Air Defences will obviously target the third one, the last remaining. In most bases, it will take a lot for the balloons to reach it, so you need to be prepared for this Air Defence or else it can ruin your attack and make it a 2 star instead of a 3 star attack!
In the situation when you failed to destroy any Air Defences with your golem+ heroes, you need to start the attack just like in an usual LavaLoonion Attack, praying that you will get at most two stars.





CARA-CARA LavaLoonion



In this attack strategy you will use the feared LavaLoonion attack strategy!
REMEMBER: Most of the times they key of the lavaLoonion attacks are the heroes! Low level heroes don't go well with LavaLoonion attack strategy!



Characterization: The aim for this attack strategy usually are 2 star attacks! However, with the help of two high level heroes, 3 stars are also an option for LavaLoonion attacks!


The LavaLoonion attack strategy is mainly used by high levels players, since it is available only from TH9+. The name of this attack strategy comes from the 2 main troops which form this duo, the Lava Hound and the Balloon. Even if the name of this attack strategy is LavaLoonion, the Minion is an indispensable asset of the strategy!


Things to consider! Must Read!
- For the LavaLoonion attack strategy, it is not required to drag the CC troops out! However, if dragging them is fairly easy, dragging them is not excluded. Read the "Let's attack" chapter to see more about dragging the CC troops.
- Spell placement is KEY of this attack! A Rage Spell or a Freeze Spell misplaced can totally make the difference between a 1 star and 3 stars!
- Some people may consider this attack strategy easy, and it is fairly easy for a 2 star attack. However, in order to achieve total damage with this attack strategy you will also need some skill!
- As mentioned before, high level heroes are a key of this attack strategy! You may find yourself stuck to get the 50% if you will use low level heroes.
- Always locate the position of the Air Defence buildings! The LavaLoonion counts on the Lava Hounds to tank for the Balloons and if the Air Defence is on the side of the base, the Lava Hound will only take a small portion of the damage.
- This attack strategy will ONLY work on some type of bases! It is not the perfect attack!
- If the Archer Queen is on the side of the base, deal with her using your Heroes! It is essential to take care of the Queen if this is an easy option, because she can ruin a LavaLoonion attack.
-! Do not take Balloons in the CC!
They need to be spread out so it is better to have them as normal troops and have full control of how many are deployed and where.


Army composition:

TH8:

This attack strategy is NOT available at TH8! The lack of the Lava Hound at TH8 makes it impossible to use LavaLoonion for TH8.



TH9:


Option 1




Troops CC Spells


3 Lava Hounds
17 Balloons
20 Minions
1 Lava Hound 3 Rage Spells
1 Lightning Spell



TOTAL: 220 troops
+ 30 in CC
4 spells 






Option 2

TroopsCCSpells
3 Lava Hounds
20 Balloons
15 Minions
1 Lava Hound3 Rage Spells
1 Healing Spell

TOTAL
220 troops
+ 30 in CC
4 spells


NOTE: The level of the Heroes has to be as HIGH as possible!


TH10:


Option 1

Troops CC Spells
3 Lava Hounds
20 Balloons
21 Minions
4 Wall Breakers
1 Lava Hound
1 Balloon
3 Rage Spells
2 Freeze Spells
TOTAL: 240 troops
+ 35 in CC
5 spells

 










NOTE: The level of the Heroes has to be as HIGH as possible!

BEST TH7 FARM N WAR BASE LAYOUT













SELAMAT MENCUBA

 

Tuesday, 28 July 2015

TH8 BEST LAYOUT















 





TIPS GOWIPE

Strategi serangan GoWiPe ini khususnya digunakan oleh pemain yang tinggi, Namun, ia mula digunakan oleh orang-orang yang lebih kecil juga. Nama tentera ini datang dari 3 utama pasukan tentera yang membentuk ketiga-tiga ini, Golem itu, WIZARD dan P.E.K.K.A. dalam Walaupun tentera terdiri terutamanya ke atas tentera tiga ini, ia juga mempunyai tentera lain-lain dalam jumlah yang lebih kecil untuk membantu mencapai keputusan terbaik.


Army composition:

TH8:
- 2 golems (level 2)
- 2 P.E.K.K.A (level 3)
- 8-10 Wall Breakers (level 5)
- 8 archers (level 5)
- 14 wizards (or 13 wizards if you bring 10 Wall Breakers)
- 2 giants/hogs
- CC: 1 P.E.K.K.A (preferably level 5)
- 2 Rage Spell + 1 Healing Spell + 1 Poison Spell
TOTAL: 200 troops in camps + 25 troops in CC
Note: Considering the high amount of hit points of the troops and low damage of the TH8 defences, you might not need a Healing Spell in this attack strategy.

TH9:
- 2 golems (level 4)
- 3 P.E.K.K.A (level 3)
- 6-8 Wall breakers (level 5)
- 7 archers (level 6)
- 14 wizards (13 wizards if you bring 8 Wall Breakers).
- 2 giants/hogs
- CC: 1 P.E.K.K.A (preferably level 5) + 1 Wizard + 1 Archer
- 1 Jump Spell, 2 Rage Spells, 1 Healing Spell
+ 1 Poison Spell (note: here there are rare the chances when you can avoid brining the healing spell).
TOTAL: 220 troops in camps + 30 troops in CC

TH10:
- 2 golems (level 5)
- 3 P.E.K.K.A (level 5)
- 10 Wall breakers (level 6)
- 11 archers (level 7)
- 16 wizards (level 6)
- 2 giants/hogs
- CC: 1 P.E.K.K.A + 2 wizards + 2 archers
- 1 Jump Spell
+ 2 Rage Spells+ 2 Freeze Spells + 1 Poison Spell
TOTAL: 240 troops in camps + 35 troops in CC






Let's attack!

1. The first thing you need to take care of when you attack with GoWiPe are the defender's Clan Castle troops. During a farming attack with GoWiPe there are less chances to find something dangerous or compromising for your attack; during a war attack there are all the chances to find wizard or witches in the defender's clan castle, so you MUST need to deal with them.
After you dragged the troops in a corner, you can either surround them with wizards OR you can deploy the first Golem into the battle following by some wizards and the heroes too. The Golem will head to the closest defensive structure and the troops from behind will take care of the defender's CC troops.

Note:
If you unlocked the Poison Spell, you do not need to drag the cc troops to the corner any more. Just place the Poison Spell onto the troops. If the cc troops of the opponent has a dragon or any other high hitpoints troops inside, then you will have to drag them to the corner


CASE A: You are able to lure the CC troops using one or two Giants.



 

Monday, 27 July 2015

TIPS GOWIWI 2 STAR OR 3 STAR




Komposisi tentera: TH8: TH8 boleh menyerang dengan GoWiWi jika mereka mendapat 2 sihir di CC mereka, tetapi mereka biasanya tidak cukup untuk serangan yang hebat. Di peringkat ini TH, matlamat anda untuk 3 bintang dan sukar untuk mencapai bahawa dengan serangan sihir 2, oleh itu saya tidak akan memberi apa-apa komposisi tentera bagi TH8.

TH9:
- 2 golems (level 4)
- 3 witches (level 2)
- 6-8 Wall breakers (level 5)
- 4-6 archers (level 6)
- 19 wizards (level 5)
- 6 balloons (level 6)
- CC: 1 Golem (preferably level 5)
- 1 Jump Spell, 2 Rage Spells, 1 Healing Spell + 1 Poison Spell
TOTAL: 220 troops in camps + 30 troops in CC

TH10:
- 3 golems (level 5)
- 4 witches (level 2)
- 6 Wall breakers (level 6)
- 8 archers (level 7)
- 18 wizards (level 6)
- 2 giants/hogs
- CC: 2 witches + 2 wizards + 3 archers
- 1 Jump Spell, 2 Rage Spells, 2 Freeze Spells + 1 Poison Spell
TOTAL: 240 troops in camps + 35 troops in CC




















TOP Base File (Th10)






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Sunday, 26 July 2015

TH9 and TH10 Farming Base | Balanced Protection for All Resources!

Speed Build:


* Balanced Storage Protection and High DE Protection



* Anti-Giants 

* Anti-Hogs



* Anti-LavaLoon



Anti-Wall Breaker / T-Junctions
 


Video Defense Replays



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Rooting Android : Kenapa anda perlu dan Mengapa tidak

Kebaikan Rooting Android :

  • Increase Performance and Battery backup: With a rooted phone you can overclock your processor to boost performance. Also, a phone can be underclocked to save some juice of your battery.
  • Uninstalling Bloatware: Well this was the reason, I rooted my Android phone. I am sure there has been a time you were wondering why am I unable to remove few system apps that I never use. Well with a rooted device you gain permission to uninstall them and free up some of your phone’s memory.
  • Custom ROMs: Another reason to root your phone is the ability to install custom Android OS or custom ROMs. With stock Android installed on your device you are laid upon a User Interface(UI) you might not like  or might want to customize it, well that’s what custom ROMs make it happen. also custom ROMs tend to increase performance of your device significantly.
  • Ad Blocking: On a rooted device you can install Ad-Blocking applications to get rid of those annoying pop-ups and video ads  or any other kind of advertisements.
  • Install Incompatible Apps: There may be several apps that your device might not support by default or might have been blocked by your service provider, you can easily bypass their security and use them on your device.
  • Easy Backup and Restore: With rooting the process of backing up and restoring becomes simpler and fast, with apps like Titanium Backup you could schedule backups of your apps and app data as well, you can backup system apps as well. You could also restore applications in a batch, just select the apps to installed and all of them would be installed at once.
  • Install Mods: Rooting your device enables you to install certain Mods on your device that enhances your smartphone experience. There are several sounds mods like Viper4Android, Dolby etc. and several display mods are also available for some devices to tweak your display settings. Xposed framework is another popular mod that enables you to install Xposed modules which helps you customize your experience with your device. There are many useful Xposed modules available and most of them are now compatible with Lollipop.
  • Unroot easily: Rooting is not a one way street, once rooted you could unroot your device easily and return to stock firmware that was installed on your device when you bought it. This may or may not re-validate your warranty.
Like every other thing in life with lots of benefits comes some risks or disadvantages, Rooting is no special, it does have some downsides. Well they were not enough to stop me from rooting my device. Read below the risks of rooting and the things you should take care before rooting your Android device and decide for yourself if they stop you from rooting your device.

risiko rooted:  

Membatalkan jaminan anda: Perakaran keputusan peranti Android anda dalam mengganggu waranti pengilang peranti anda. Terdapat pengeluar peranti tertentu yang tidak akan membatalkan jaminan anda walaupun anda telah berakar peranti anda. Tawaran daripada Xiaomi, One Plus dan Yu televentures membolehkan anda untuk mengekalkan jaminan anda selepas perakaran juga.
   

Bricking peranti anda: Jika anda bukan orang yang celik teknologi dan tidak dapat mengikuti arahan untuk mencungkil peranti anda, anda mempunyai risiko untuk menjadikan peranti anda ke dalam bata tidak boleh digunakan. Main satu langkah boleh bertukar peranti anda ke dalam bata. Untuk mengelakkannya, anda disyorkan untuk mengikuti arahan khusus peranti dan pertanyaan anda di forum peranti anda.
  
 Tiada kemas kini OTA: Selepas perakaran peranti anda, anda tidak akan memasang OTA (melalui udara) kemas kini sistem operasi anda ditolak oleh pengeluar peranti atau pembawa. Nah, yang tidak banyak daripada risiko, kerana terdapat kaedah untuk mengemas kini peranti anda secara manual atau anda boleh memasang ROM adat. Terdapat beberapa ROM adat yang dikeluarkan oleh pemaju yang berdasarkan ROM saham peranti anda dan pra-umbi dan juga telah bloatware dikeluarkan, ia adalah pilihan yang baik jika anda mahu menggunakan pengalaman saham peranti anda dan berakar.
  

 Prestasi miskin: Ya anda membaca dengan betul, walaupun perakaran adalah bertujuan untuk meningkatkan prestasi peranti anda kadang-kadang memasang terlalu banyak arena dan tweak mungkin menghasilkan prestasi yang tidak diingini daripada peranti anda.

 

harap dapat membantu anda...bahasa agak pening sikit..sory

Saturday, 25 July 2015

TIPS SERVER DAN MASA YANG SESUAI UNTUK CARI LOOT

salam semua...

Disini saya akan share satu website di mana kita boleh tengok server dan masa yang sesuai untuk kita mencari loot..so xpayah la nak tekan next banyak kali.. anda boleh tengok gambar ini


website ini banyak membantu untuk kita mencari loot..selamat mencuba semua..


PANDUAN DAN STRATEGI FARMING SETIAP TOWNHALL LEVEL

Farming Guide: Town Hall Levels 1 & 2


Full Guide: Clash of Clans Town Hall 2 & 3 Farming Guide
You end up at Town Hall level 2 by the end of the tutorial. You can actually farm some at Town Hall 2 before upgrading – it is very easy. All you have to do is make 20-30 Barbarians (be sure to upgrade your Army Camp to hold 30 units as soon as you can) and then start matchmaking. Look for people with exposed resources and just drop your Barbarians right on top of the resources. You can easily loot to cap within a raid or two. Do not worry about losing your shield – most players will not attack you anyway as there is no point since you have so little loot to take.

Farming Guide: Town Hall Level 3

Full Guide: Clash of Clans Town Hall 2 & 3 Farming Guide
Recommended Trophy Range: 600 or less
Once you hit Town Hall 3, you can finally begin to farm off of other players. At this level, you can get two level 3 Army Camps, giving you a max supply count of 70. Your best bet is to just make 70 Barbarians and attack every time. Note that 70 Barbarians at 25 Elixir each will run 1750 Elixir. As long as you steal at least this much Elixir, you will be able to sustainably farm.
As a level 3 Town Hall player, you will have to fight against players with a single Mortar. You will want to spread out your Barbarians in order to avoid taking too much damage from it. Getting up to level 2 Barbarians will help you tank a Mortar much easier.
You can do the same thing with Goblins as well – the downside is Goblins take more time to train. They are more effective at taking loot though!

Farming Guide: Town Hall Level 4

Full Article: CoC Town Hall 4 Farming Guide
Recommended Trophy Range: 800 or less
At Town Hall level 4, not much changes from level 3. You can upgrade your Army Camp another time, so your troop capacity will increase from 70 to 80. I still recommend just making Barbarians and attacking each time your troops are ready. Other units just are not worth the increase in training time at this point.
Frequent, medium-sized raids will be what brings in most of the resources at this level range. Shoot for 35k gold and 35k elixir per raid at a minimum, or 50k of one resource (if you are already maxed on Gold or Elixir).
I do not recommend worrying about Giants or Archers at this stage. Many players will start to think they need to use Giants, but remember that Giants cost a lot of Elixir. Given that most enemies you will be farming off of only have a single Mortar, you should not need anything other than Barbarians and maybe a Wallbreaker or two.

Farming Guide: Town Hall Level 5

Full Article: CoC Town Hall 5 Farming Guide
Recommended Trophy Range: 500 to 1000
At Town Hall level 5, things may change slightly but overall remain largely the same. You get a major increase army supply, as you get a third Army Camp that can be upgraded to level 5 (45 supplies). This brings your total army size maximum up to 135. Mass numbers of Barbarians is still the best play at this level. You can also upgrade Barbarians to level 3 at the Laboratory, increasing their strength significantly.
You will have to be more careful of about how you attack the enemy due to the introduction of the Wizard Tower. The Wizard Tower is very strong against Barbarians so you have to be careful in approaching it if you are not going to lose all of your Barbarians when you attack it. You only want to use 5-10 Barbarians at a time against it while spreading them out so that the splash damage cannot hit more than a few Barbarians at once. Ten well-placed Barbarians will take out a Wizard Tower.
If the Wizard Tower is too hard to attack, you have two options: skipping to the next base or avoiding the Wizard Tower altogether. If the Wizard Tower is at the opposite end of the base from the resource storage points, you can possibly avoid it while going for the resources. If you cannot, skip on to the next base.
I do not recommend bothering with Wall Breakers or even Archers at this level. Barbarians train faster, and are just as effective. We will not incorporate these units until Town Hall 7.
Shoot for 50k gold and 50k elixir or 70k of one resource type (if you only need gold or elixir but not both) at this level range. Any less is not worth trying to get.

Farming Guide: Town Hall Level 6

Full Article: CoC Town Hall 6 Farming Guide
Recommended Trophy Range: 600-1100
For awhile, I used to think that Town Hall 6 was the right level to switch over to other units aside from the Barbarian. I thought it would be best to at least work in Archers and Wallbreakers, or perhaps switch to a new composition altogether like Giant/Archer/Wallbreaker/Goblin.
However, after much testing, I have found that at this level range, mass Barbarians is still the way to go. Wall Breakers, Archers, or other units may increase yield on tougher bases, but overall it is faster to just hit “next” on those bases and skip on to a more Barbarian-friendly base. Keep your Barbarians queued up in the Barracks, and you will find that you are able to constantly attack.
At this level, you get access to the level 2 Spell Factory which will allow you to research the healing spell. This spell is extremely effective at allowing Barbarians to swarm the enemy and take down a Wizard Tower. Just make sure the loot is worth it – a healing spell runs 15000 elixir before upgrades.

Farming Guide: Town Hall Level 7

Full Article: CoC Town Hall 7 Farming Guide
Recommended Trophy Range: 800-1200 (pre 4 star research, 1100-1400 (after 4 star research)
Town Hall 7 is a big level range, with many upgrades for the player to unlock. Fully maxing out at Town Hall 7 takes many times longer than fully maxing out at TH6. It is a much larger jump than any of the previous upgrades. As a result, our farming strategies will evolve as this level progresses.
Upon first reaching Town Hall 7, your top priority is to upgrade your Laboratory so that you can get Barbarian level 4, Archer level 4, and Wall Breaker level 4.
In order to gather enough resources to get this research started, I still recommend using a full Barbarian army and farming in the 800-1200 trophy range. You can go up to a 200 supply army count at this level, meaning that your Barbarian army will be much stronger than it has been in the past.
Once you unlock level 4 Barbarian and level 4 Archer, it is time to swap to a Barbarian, Archer, and Wall Breaker combination. I recommend using about 90-100 Barbarians, 8 Wall Breakers, and 84-94 Archers.
This new army is able to easily access resource nodes behind two walls (three walls with spells). Drop down a line of Barbarians to tank and place a line of Archers behind them for extra damage. The Archers will be able to take down defensive structures behind walls (as well as Storage units).
When enemy towers are distracted, you can drop your Wall Breakers. Drop Wall Breakers in pairs, as you need 2 level 4 Wallbreakers to break down both level 5 (gold) and level 6 (pink / magenta) walls. If you are planning on using spells, safe them until you break down at least one wall. Get a bunch of Barbarians inside that broken-down wall, then drop your healing or rage spell and flood in with Archers behind.
You also get access to the Barbarian King at this Town Hall level. The Barbarian King is great for taking out enemy resource points once you take out all the Cannons and Archer Towers. Barbarians and Archers are great at taking out these towers, allowing the Barbarian King to come in and clean up the remaining Wizard Towers and Mortars, both which deal little damage to the Barbarian King.

Farming Guide: Town Hall Level 8

Full Article: CoC Town Hall 8 Farming Guide
Recommended Trophy Range: 1100-1450
At this level range, I recommend starting out with the same Barbarian, Archer, and Wall Breaker army that we used at TH7. However, you should start working on level 5 upgrades for the Archer, Giant, Goblin, and Wall Breaker.
Once you have completed this research, we can take on a new farming strategy altogether: Giants, Archers, Goblins, and Wall Breakers. The typical breakdown for an army should be about 10 Giants, 50-60 Archers, 10 Wallbreakers, and 70-80 Goblins for a total of 200 supplies.
To use this new army, you are looking for a place to distract the primary towers protecting the resource storage points. Make sure you trigger any traps with Goblins near where you want to start and drop your Giants and a few Wallbreakers. While the Giants are distracting the enemy towers, drop your Archers in a semi-circle behind the Giants. Also, save a few Archers for exposed resource points or other structures.
While your Giants are distracting the enemy, use the rest of your Wallbreakers to try and break towards the enemy’s storage points. You can then drop large numbers of Goblins, which will focus on grabbing the exposed loot. Healing Spells work best when used on the clustered group of Goblins. When you give 60+ Goblins a healing spell, they will chew through walls and move onto the next storage point with surprising speed.
When looking for bases to attack, you should try and find Town Hall 7 or Town Hall 8 bases. Town Hall 9 bases can be good for snagging Dark Elixir, but will be too tough to clear with this army.
However, even TH9 and TH10 bases can make great farming if the mines and elixir collectors are full. Goblins are great at collecting hundreds of thousands of gold and elixir in a single attack just by looting full collectors and mines. You can loot these full collectors for a massive resource gain. Do not worry about hitting the 50% clear on these bases – you can always get the trophies back later.
Note that with the Goblin, Archer, and Giant combination, you rarely clear the enemy’s base, but you almost always get all of the loot. Your Archers should help you hit 50% so you can maintain your trophy count.
Barbarian and Archer-based armies still work great if your primary focus is Gold or Elixir. The Giant/Goblin/Wall Breaker army is better for grabbing Dark Elixir while still effective at getting Gold and Elixir.

Farming Guide: Town Hall Level 9

Recommended Trophy Range: 1300-1800
Things do not change much at Town Hall 9 except that your army grows a little larger, you can get a few more upgrades, and you will have to farm mostly off of Town Hall 8 and above bases. I
It can be useful to switch back to Barbarians and Archers for a time at Town Hall 9, given how expensive level 6 research is; the Barbarian/Archer combination is stronger for farming the Elixir needed to jump start some of your research. You can still do quite well farming mostly with Goblins, Giants, Archers, and Wall Breakers. You may start having to use a few more Giants with your extra supplies. You can go up to 14 Giants now that the Town Hall 9 supply cap is 220 supplies.
Spells and heroes can be saved for tough bases, and are the major change of TH9. Players can now get 4 total spells, a new hero (the Archer Queen), and level up their Barbarian King all the way to 30. A high level Barbarian King (and to an extent, Archer Queen), really change the game at this level range. The same old Giant/Goblin/Archer/Wall Breaker army can suddenly start clearing Town Hall 8 bases (and putting a big dent into Town Hall 9 bases) if you get your heroes up in level. After all, a level 30 Barbarian King will be able to take out a significant chunk of a TH8 base in his own right.
If your elixir count gets high and you need to farm Dark Elixir, you may want to go with the GoWiPe or GiWiPe approach – that is a Golem (or Giants), Wizards, and a few P.E.K.K.As in your army. This can be used very effectively to hit 2k+ Dark Elixir Bases. Use your Wizards (or a handful of Archers) to clear meaningless perimeter buildings to encourage the P.E.K.K.As to core to the center of the enemy’s base.

Farming Guide: Town Hall Levels 10

Recommended Trophy Range: 1800-2200
Just like at Town Hall 9, things do not change much when you reach Town Hall 10 except that farming becomes harder. You will need to upgrade your units so that you can get level 6 of every unit category.
You may want to work in some tougher units like Barbarians at the expense of Goblins if you are having trouble with tough bases. You can also mix in a few Witches if you have spare Dark Elixir – they are among the best units in the game and can really boost an army’s strength.
The fastest farming tends to come from just skipping with the “Next” feature a lot and sniping full resource collectors. You can always go for exposed Town Halls as you see them to maintain your trophy count.
If your elixir count gets high and you need to farm Dark Elixir, you may want to go with the GoWiPe or GiWiPe approach as mentioned in the Town Hall 9 section.

MAAF SAYA XRETI NAK TRANSLATE..SUSAH NAK FAHAM DALAM BAHASA MELAYU..ADA TERMS YANG PELIK HAHAHA

SELAMAT MENCUBA SEMUA

【Android】 Koleksi software untuk root smartphone samsung dan anroid lain



Samsung:
Samsung Galaxy S3    http://galaxys3root.com/galaxy-s3-root/how-to-root-galaxy-s3-on-android-4-34-4-2-new/
Samsung Galaxy S4    http://galaxys4root.com/
Samsung Galaxy S5    http://galaxys5root.com/
Samsung Galaxy Note 2    http://galaxynote2root.com/
Samsung Galaxy Note 3    http://galaxynote3root.com/galaxy-note-3-root/how-to-root-galaxy-note-3/
Samsung Galaxy Note 4    http://galaxynote4root.com/galaxy-note-4-root/how-to-root-galaxy-note-4/
Samsung Galaxy Grand Duos http://androidxda.com/how-to-root-samsung-galaxy-grand-duos-i9082 

Lenovo:
Lenovo a369i  http://www.framaroot.org/218-lenovo-a369i/
Lenovo a850  http://trueandroid.com/how-to-root-lenovo-a850-running-on-android-4-2-jelly-bean/
Lenovo a316i  http://versionkitkat.net/easy-root-lenovo-a316i-with-and-without-pc-framaroot/
Lenovo a390  http://www.skyneel.com/2014/04/how-to-root-lenovo-a390-easy-steps-and-without-PC.html
Lenovo a889  http://androidxda.com/root-lenovo-a889

Nexus:
Nexus devices  https://www.youtube.com/watch?v=76Z2dN4PMrk
Nexus 5  http://rootnexus5.com/nexus-5-root/how-to-root-nexus-5/
Nexus 7(2013)  http://blog.laptopmag.com/how-to-root-the-nexus-7-2013
 

Sony:
Sony Xperia C (C2305)    http://www.androidrootguide.com/2014/03/root-sony-xperia-c-c2305.html
Sony Xperia L (C2105)    http://www.xda-root.com/2014/08/root-sony-xperia-l-c2105.html


HTC One  https://docs.google.com/document/d/14Ykrhkg23nYnNQ6SVU89SJyR9sULKy7asasjg_otOdg/edit

 

For other root methods, please refer to the following links:
Tutorial for Kingroot  [Android]How to root your device via KingRoot
Tutorial for Framaroot [Android] How to root your device via Framaroot
FAQ for Framaroot [Android] FAQ for Framaroot 
Other root methods  [Android]Why and How to Root Android Mobile and Tablet


PERHATIAN: Artikel ini untuk panduan sahaja. saya tidak akan bertanggungjawa atas kerosakan telefon anda. untuk selamat buat backup siap-siap

【iOS/Android】Clash of Clans Xmods (Real Time Traps & Sandbox Attacks) Untuk COC ANDA



kelebihan xmodgames ini adlah membantu anda mencari loot dengan cepat di telefon anda. ia juga boleh membuat simulasi untuk war. ia adalah percuma dan sangat senang digunakan. telefon yang paling mudah untuk menggunakan applikasi ini ialah lenovo. kalau samsung galaxy s5 ke atas anda perlu root menggunakan software lain. jadi ikut step yang saya tunjuk untuk yang lenovo dan seangkatannya.. dibawah ini menerangkan serba sedikit kelebihan xmodgames ini. sory bahasa hancur sikit sebab bi aku teruk haha.

1. #Xtutorial Komprehensif Pengenalan kepada New Sandbox Ciri
Dalam iOS 2.6.5 mod untuk COC 7,156 , Android 1.6.8 mod untuk 7.156.4 SAHAJA ( memastikan ia berfungsi, plz mengemaskini permainan dan mod kepada versi terkini . )

Berita mengenai kemas kini COC pada Julai ..

- Dalam bulan ini , mereka dikemaskini lvl5 Dragons dan jampi-jampi Jahat.

--Xmodgames Pasukan adalah yang pertama untuk mengemaskini Dragons dan jampi-jampi Dark di Sandbox di dunia!
--Added Askar Castle saya dalam Sandbox Setting .

Pertama sekali, Surprise Big sebagai Dijanjikan
Anda boleh Gunakan 【 Nyata Traps / Tesla 】 ciri menunjukkan perangkap / teslas dalam pertempuran REAL dan ulang tayang .

Plz pastikan anda mengemaskini permainan dan mod untuk menjalankan ciri-ciri.

Apabila dihidupkan , ia boleh mendedahkan dan mencetuskan perangkap dan menara tesla dalam pertempuran sebenar dan ulangan .
Ia berfungsi dalam pertempuran sebenar dan ulangan . Hidupkannya dan mulakan semula permainan modded aktifkan.


Nota: realtime pertempuran , terdapat kes-kes di mana pasukan anda melangkah ke atas perangkap tanpa mencetuskan mereka. Ini kerana perangkap telah mencetuskan sebelum dan lawan anda belum dibaiki lagi.

Terdapat tiga subfeatures kini dalam Sandbox .
Castle Askar / Tentera Musuh -Set Sasaran
-Set Pasukan sendiri / Tentera sendiri
-Set Askar Castle Saya
jampi-jampi -Set


cara install

1.download XModGames 2.02
a) Android
b) Apple

2. Install XModGames
3. Install  Game and Launch!!

Note : Restart smartphone kamu setelah install XModGames





 



selamat mencuba semua