Farming Guide: Town Hall Levels 1 & 2
Full Guide: Clash of Clans Town Hall 2 & 3 Farming Guide
You end up at Town Hall level 2 by the end of the tutorial. You can
actually farm some at Town Hall 2 before upgrading – it is very easy.
All you have to do is make 20-30 Barbarians (be sure to upgrade your
Army Camp to hold 30 units as soon as you can) and then start
matchmaking. Look for people with exposed resources and just drop your
Barbarians right on top of the resources. You can easily loot to cap
within a raid or two. Do not worry about losing your shield – most
players will not attack you anyway as there is no point since you have
so little loot to take.
Farming Guide: Town Hall Level 3
Full Guide: Clash of Clans Town Hall 2 & 3 Farming Guide
Recommended Trophy Range: 600 or less
Once you hit Town Hall 3, you can finally begin to farm off of other
players. At this level, you can get two level 3 Army Camps, giving you a
max supply count of 70. Your best bet is to just make 70 Barbarians and
attack every time. Note that 70 Barbarians at 25 Elixir each will run
1750 Elixir. As long as you steal at least this much Elixir, you will be
able to sustainably farm.
As a level 3 Town Hall player, you will have to fight against players
with a single Mortar. You will want to spread out your Barbarians in
order to avoid taking too much damage from it. Getting up to level 2
Barbarians will help you tank a Mortar much easier.
You can do the same thing with Goblins as well – the downside is
Goblins take more time to train. They are more effective at taking loot
though!
Farming Guide: Town Hall Level 4
Full Article: CoC Town Hall 4 Farming Guide
Recommended Trophy Range: 800 or less
At Town Hall level 4, not much changes from level 3. You can upgrade
your Army Camp another time, so your troop capacity will increase from
70 to 80. I still recommend just making Barbarians and attacking each
time your troops are ready. Other units just are not worth the increase
in training time at this point.
Frequent, medium-sized raids will be what brings in most of the
resources at this level range. Shoot for 35k gold and 35k elixir per
raid at a minimum, or 50k of one resource (if you are already maxed on
Gold or Elixir).
I do not recommend worrying about Giants or Archers at this stage.
Many players will start to think they need to use Giants, but remember
that Giants cost a lot of Elixir. Given that most enemies you will be
farming off of only have a single Mortar, you should not need anything
other than Barbarians and maybe a Wallbreaker or two.
Farming Guide: Town Hall Level 5
Full Article: CoC Town Hall 5 Farming Guide
Recommended Trophy Range: 500 to 1000
At Town Hall level 5, things may change slightly but overall remain
largely the same. You get a major increase army supply, as you get a
third Army Camp that can be upgraded to level 5 (45 supplies). This
brings your total army size maximum up to 135. Mass numbers of
Barbarians is still the best play at this level. You can also upgrade
Barbarians to level 3 at the Laboratory, increasing their strength
significantly.
You will have to be more careful of about how you attack the enemy
due to the introduction of the Wizard Tower. The Wizard Tower is very
strong against Barbarians so you have to be careful in approaching it if
you are not going to lose all of your Barbarians when you attack it.
You only want to use 5-10 Barbarians at a time against it while
spreading them out so that the splash damage cannot hit more than a few
Barbarians at once. Ten well-placed Barbarians will take out a Wizard
Tower.
If the Wizard Tower is too hard to attack, you have two options:
skipping to the next base or avoiding the Wizard Tower altogether. If
the Wizard Tower is at the opposite end of the base from the resource
storage points, you can possibly avoid it while going for the resources.
If you cannot, skip on to the next base.
I do not recommend bothering with Wall Breakers or even Archers at
this level. Barbarians train faster, and are just as effective. We will
not incorporate these units until Town Hall 7.
Shoot for 50k gold and 50k elixir or 70k of one resource type (if you
only need gold or elixir but not both) at this level range. Any less is
not worth trying to get.
Farming Guide: Town Hall Level 6
Full Article: CoC Town Hall 6 Farming Guide
Recommended Trophy Range: 600-1100
For awhile, I used to think that Town Hall 6 was the right level to
switch over to other units aside from the Barbarian. I thought it would
be best to at least work in Archers and Wallbreakers, or perhaps switch
to a new composition altogether like Giant/Archer/Wallbreaker/Goblin.
However, after much testing, I have found that at this level range,
mass Barbarians is still the way to go. Wall Breakers, Archers, or other
units may increase yield on tougher bases, but overall it is faster to
just hit “next” on those bases and skip on to a more Barbarian-friendly
base. Keep your Barbarians queued up in the Barracks, and you will find
that you are able to constantly attack.
At this level, you get access to the level 2 Spell Factory which will
allow you to research the healing spell. This spell is extremely
effective at allowing Barbarians to swarm the enemy and take down a
Wizard Tower. Just make sure the loot is worth it – a healing spell runs
15000 elixir before upgrades.
Farming Guide: Town Hall Level 7
Full Article: CoC Town Hall 7 Farming Guide
Recommended Trophy Range: 800-1200 (pre 4 star research, 1100-1400 (after 4 star research)
Town Hall 7 is a big level range, with many upgrades for the player
to unlock. Fully maxing out at Town Hall 7 takes many times longer than
fully maxing out at TH6. It is a much larger jump than any of the
previous upgrades. As a result, our farming strategies will evolve as
this level progresses.
Upon first reaching Town Hall 7, your top priority is to upgrade your
Laboratory so that you can get Barbarian level 4, Archer level 4, and
Wall Breaker level 4.
In order to gather enough resources to get this research started, I
still recommend using a full Barbarian army and farming in the 800-1200
trophy range. You can go up to a 200 supply army count at this level,
meaning that your Barbarian army will be much stronger than it has been
in the past.
Once you unlock level 4 Barbarian and level 4 Archer, it is time to
swap to a Barbarian, Archer, and Wall Breaker combination. I recommend
using about 90-100 Barbarians, 8 Wall Breakers, and 84-94 Archers.
This new army is able to easily access resource nodes behind two
walls (three walls with spells). Drop down a line of Barbarians to tank
and place a line of Archers behind them for extra damage. The Archers
will be able to take down defensive structures behind walls (as well as
Storage units).
When enemy towers are distracted, you can drop your Wall Breakers.
Drop Wall Breakers in pairs, as you need 2 level 4 Wallbreakers to break
down both level 5 (gold) and level 6 (pink / magenta) walls. If you are
planning on using spells, safe them until you break down at least one
wall. Get a bunch of Barbarians inside that broken-down wall, then drop
your healing or rage spell and flood in with Archers behind.
You also get access to the Barbarian King at this Town Hall level.
The Barbarian King is great for taking out enemy resource points once
you take out all the Cannons and Archer Towers. Barbarians and Archers
are great at taking out these towers, allowing the Barbarian King to
come in and clean up the remaining Wizard Towers and Mortars, both which
deal little damage to the Barbarian King.
Farming Guide: Town Hall Level 8
Full Article: CoC Town Hall 8 Farming Guide
Recommended Trophy Range: 1100-1450
At this level range, I recommend starting out with the same
Barbarian, Archer, and Wall Breaker army that we used at TH7. However,
you should start working on level 5 upgrades for the Archer, Giant,
Goblin, and Wall Breaker.
Once you have completed this research, we can take on a new farming
strategy altogether: Giants, Archers, Goblins, and Wall Breakers. The
typical breakdown for an army should be about 10 Giants, 50-60 Archers,
10 Wallbreakers, and 70-80 Goblins for a total of 200 supplies.
To use this new army, you are looking for a place to distract the
primary towers protecting the resource storage points. Make sure you
trigger any traps with Goblins near where you want to start and drop
your Giants and a few Wallbreakers. While the Giants are distracting the
enemy towers, drop your Archers in a semi-circle behind the Giants.
Also, save a few Archers for exposed resource points or other
structures.
While your Giants are distracting the enemy, use the rest of your
Wallbreakers to try and break towards the enemy’s storage points. You
can then drop large numbers of Goblins, which will focus on grabbing the
exposed loot. Healing Spells work best when used on the clustered group
of Goblins. When you give 60+ Goblins a healing spell, they will chew
through walls and move onto the next storage point with surprising
speed.
When looking for bases to attack, you should try and find Town Hall 7
or Town Hall 8 bases. Town Hall 9 bases can be good for snagging Dark
Elixir, but will be too tough to clear with this army.
However, even TH9 and TH10 bases can make great farming if the mines
and elixir collectors are full. Goblins are great at collecting hundreds
of thousands of gold and elixir in a single attack just by looting full
collectors and mines. You can loot these full collectors for a massive
resource gain. Do not worry about hitting the 50% clear on these bases –
you can always get the trophies back later.
Note that with the Goblin, Archer, and Giant combination, you rarely
clear the enemy’s base, but you almost always get all of the loot. Your
Archers should help you hit 50% so you can maintain your trophy count.
Barbarian and Archer-based armies still work great if your primary
focus is Gold or Elixir. The Giant/Goblin/Wall Breaker army is better
for grabbing Dark Elixir while still effective at getting Gold and
Elixir.
Farming Guide: Town Hall Level 9
Recommended Trophy Range: 1300-1800
Things do not change much at Town Hall 9 except that your army grows a
little larger, you can get a few more upgrades, and you will have to
farm mostly off of Town Hall 8 and above bases. I
It can be useful to switch back to Barbarians and Archers for a time
at Town Hall 9, given how expensive level 6 research is; the
Barbarian/Archer combination is stronger for farming the Elixir needed
to jump start some of your research. You can still do quite well farming
mostly with Goblins, Giants, Archers, and Wall Breakers. You may start
having to use a few more Giants with your extra supplies. You can go up
to 14 Giants now that the Town Hall 9 supply cap is 220 supplies.
Spells and heroes can be saved for tough bases, and are the major
change of TH9. Players can now get 4 total spells, a new hero (the
Archer Queen), and level up their Barbarian King all the way to 30. A
high level Barbarian King (and to an extent, Archer Queen), really
change the game at this level range. The same old
Giant/Goblin/Archer/Wall Breaker army can suddenly start clearing Town
Hall 8 bases (and putting a big dent into Town Hall 9 bases) if you get
your heroes up in level. After all, a level 30 Barbarian King will be
able to take out a significant chunk of a TH8 base in his own right.
If your elixir count gets high and you need to farm Dark Elixir, you
may want to go with the GoWiPe or GiWiPe approach – that is a Golem (or
Giants), Wizards, and a few P.E.K.K.As in your army. This can be used
very effectively to hit 2k+ Dark Elixir Bases. Use your Wizards (or a
handful of Archers) to clear meaningless perimeter buildings to
encourage the P.E.K.K.As to core to the center of the enemy’s base.
Farming Guide: Town Hall Levels 10
Recommended Trophy Range: 1800-2200
Just like at Town Hall 9, things do not change much when you reach
Town Hall 10 except that farming becomes harder. You will need to
upgrade your units so that you can get level 6 of every unit category.
You may want to work in some tougher units like Barbarians at the
expense of Goblins if you are having trouble with tough bases. You can
also mix in a few Witches if you have spare Dark Elixir – they are among
the best units in the game and can really boost an army’s strength.
The fastest farming tends to come from just skipping with the “Next”
feature a lot and sniping full resource collectors. You can always go
for exposed Town Halls as you see them to maintain your trophy count.
If your elixir count gets high and you need to farm Dark Elixir, you
may want to go with the GoWiPe or GiWiPe approach as mentioned in the
Town Hall 9 section.
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